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- Pipeline II Version 2.0
- (C) by André Wichmann of CLUSTER in Mar/Apr 1990, improved in Aug 1990.
- Posener Weg 4
- 5300 Bonn 1
- Germany
-
- This program is Freeware and may be copied if this doc-file is included,
- no changes are spread and no profit is made with distribution. You may
- use parts of this program if you mention the author.
-
- -----------------------------------------------------------------------------
-
- Pipeline II
- -------------
-
- CHANGES:
- ---------
-
- The following changes to the first version have been made:
-
- - better GFX
- - easier game
- - 3 levels of difficulty
- - no problems with write-proteced disks
- - no mouse-pointer between fades
- - pause and continue now with left mouse-button
- - cheat-mode (hint: try a file-monitor)
- - intro
- - new docs (English/German)
-
- I made the game easier because several guys moaned that it was too difficult
- (We in CLUSTER can't understand that !).
-
- CREDITS:
- ---------
-
- Concept : commercial game 'Pipe dream/Pipemania'
- Design : André Wichmann
- Code : André Wichmann
- Gfx : André Wichmann (Game Gfx and Strings)
- Martin Rosenkrans ('Pipeline' and 'Cluster')
- Sound : André Wichmann
- Testing : Martin Mohr
-
-
-
-
-
- THE GAME
- ---------
-
- The idea of the game is to let the oil flow for some time which will increase
- per level.If the oil can still flow if the clock has stopped you will reach
- the next level, if the oil can not flow but there is still time left you lose
- the game.
-
- PLAYING THE GAME:
-
- Pass the intro with the left mouse-button.
- On the title-screen, press either the fire-button to start the game or the
- left mouse-button to quit.
- On the 'Get Ready'-screen use your joystick left/right to select the level
- of difficulty.
-
- Novice : You can replace a piece two times (see below).
- The oil will start flowing late and will flow
- slow.
- Normal : You can replace a piece one time (see below).
- The oil will start flowing at the normal time and
- will flow at an average speed.
- Champ! : You can not replace any set pieces (see below).
- The oil will start flowing early and faster than
- on any other levels.
-
- Your playfield is on the right - a raster of 16*10 squares (I think).You can
- controll a white cursor with your joystick.On the lower left corner the clock
- will count the time - when the 'Pipeline' is fully released and the oil can
- still flow you have finished the level.On the top five pieces are displayed.
- If you press the fire-button you will set the piece on the bottom of the five
- on the cursor-position on the playfield.The 4 pieces above will fall down and
- a random piece will appear on the top.
- After some time has passed, the oil starts flowing.You must build with the
- random pieces a pipeline where the oil can flow through without interruption.
- Never lead the oil into a wall - the game would be lost.But you can lead the
- oil over some special symbols on the screen.
-
- B : 500 Bonus points.
- Hourglasses : The oil will delay its flowing for some time.
- \ : The clock will stop for some seconds.
- ? : Something will happen randomly.
-
- Try to build crosses because this will give you an extra bonus.
- In the first two levels of difficulty (Novice and Normal) you are able to de-
- lete a piece from the playfield.Just hold the fire-button some seconds on the
- piece, and the next piece will replace the old one.This gives you a penalty
- of 250 points.You can use it once per level on the normal mode, on the novice
- level you may use it twice.
-
- Press left mouse-button to pause game and again to continue playing.
- Press ESC to switch on fast-mode.
-
- THE SCORE:
-
- Score is the most important thing in Pipeline II.The main goal is to beat the
- high-score, so real Pipeline II-players use the '/'-symbol to get time to
- build longer pipelines.The score-table:
-
- Every piece the oil flows through adds 15 to your score.
- Every cross flown through gives you a bonus of 100 points.
- Every time you use the 'replace'-possibility will drain 250 points from your
- score.
- Every special symbol used will give you at the end of the level a level*50
- bonus.
-
- END OF THE GAME:
-
- If you have made a high-score you will enter the Pipeline II hall of fame.
- The ten best players of all time are saved to disk - I did not released the
- version with my high-score because it was too high to believe - play-testing
- while programming gives experience ! So write-enable your disk when you want
- your scores to be saved.If the disk is write-proteced they are not recorded.
- (By the way, if you send me a letter please include your high-score - if it
- will be higher than mine I will restart playing this game !)
-
-
-
-
-
- HISTORY:
- ---------
-
- On day I read in a magazine a test of the game 'Pipemania' and because I like
- Tetris, Klax, Sokoban (get Push!), Atomix etc. I liked this concept, too.But
- I would not pay 60DM - 70DM for such a game.So why not program it myself ? It
- seemed to be not very difficult.I loaded DPaint II (what a pity, not III) and
- started to paint some GFX although I hate painting because I am no good GFX-
- artist.Then, after saving the GFX, I thought about how to let the oil flow
- and I returned to the magazine and gave the project up.But a few pages later
- I had an inspiration - and I jumped back to my Amiga and loaded Devpac.Two
- days later the first playable version with around 8 specials was finished -
- but without any GFX except the game-GFX.So I told our GFX-artist to draw and
- only (?) 5 or 6 weeks later (fast artist, isn't he ?!?) I got the two logos.
- In the meantime I had included more specials and wrote the title-screen,
- astonished that no lamer-ex has destroyed my source-disk or no unfindable bug
- has entered my code.Well, after playing it three times (two times to get the
- high-score and one time to beat Guidos high-score) I released it - Pipeline
- was spread among the legal users via PD-disks.
- Then, several weeks later, the first letter with criticism and a hint arrived
- (thanks Kai!) and some phone-callers said that my game is too difficult.
- So I again took my code and improved it very (?) much - I needed another 4
- days to fix the bugs who played Populous in my code.And here is the result:
- Pipeline II ! I hope that you like it, because I do !!! Feel free to send me
- a letter.
-
-
-
-
-
- THANKS:
- --------
-
- To Kai Bolay for being the first who wrote me and for the criticism and the
- hint with the request.
-
- To Martin M. / CLUSTER for play-testing it and finding so many bugs I never
- would have found.
-
- To Martin R. / CLUSTER for the GFX.
-
- To Philipp W. / CLUSTER for the SFX I could not include.
-
- To HCF for moral support.
-
- To good old TNF (C64) for donating the postage.
-
- To Fred Fish for his LibraryDisks.
-
- To Commodore for creating the C64 and the Amiga.
-
- NOT to Atari for creating the ST.
-
- To Lutz G. and all in CLUSTER for the always funny RPG-sessions.
-
- NOT to Lutz G. for hating this game.
-
-
-
-
- ...AW 22-08-90...
- ...Aragorn/CLUSTER rules...
-
- -----------------------------------------------------------------------------
-
- CLUSTER is a legal programming formation mainly working on Amiga, coding
- Freeware (and perhaps some commercial programs later).
- CLUSTER was founded on January 1989 with the following members:
- André Wichmann, Guido Wegener, Martin Rosenkranz, Martin Baumann, Philipp
- Witkop, Stefan Kaspari, Stefan Lietzow and Giang Nguyen.
- Then we reduced our members to the best and got a new programmer.
- Now, on 22.08.1990, we have the following members:
-
- André Wichmann Coding (Aragorn !)
- Guido Wegener Coding (Wonko the sane !)
- Martin Mohr Coding (X-tension !)
- Martin Rosenkranz Graphics (Flex !)
- Philipp Witkop Sound (Madison !)
-
- If you want to contact any member of CLUSTER (legal !!!) then write to
- our address:
- André Wichmann
- Posener Weg 4
- 5300 Bonn 1
- Germany
- André will give the letter to the addressed member.
-
- Send errors, corrections, supporting ideas, criticism, enthusiastic fan-
- letters and money to the author: André Wichmann
- Posener Weg 4
- 5300 Bonn 1
- Germany
-
-